Tag: House Rule

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  • Aspect Points

    Activate Class Ability: A character can spend one Action Point as a free action to gain another use of a class ability that has a limited number of uses per day. For example, a monk might spend one Action Point to gain another use of her stunning fist …

  • Rewarding Roleplaying

    h1. Introduction You've created a character for the game. Your character has stats and abilities and all sorts of bonuses, skills, and feats. Clever use of these statistics during gameplay is key to your character's success and acquisition of XP, …

  • Criticals and Fumbles

    h1. Introduction Tired of the same old double damage? Wouldn’t you rather chop off your opponent’s head in one clean swing or put an arrow in his heart? It is now possible as we will be using critical hit decks. Draw a card and apply the result. …

  • Skills

    h1. Introduction to Modifications The following are changes we will be making to existing skills in Pathfinder. Please note that unless otherwise noted, skills remain as defined in Pathfinder. What is listed here as the modificaitons/additions to …

  • Magic Items

    h1. Introduction Magic Items in the Inner Sea are made magical through the use of runes. Engravers can take regular items and enchant them with a rune. Once successfully empowered, the ordinary item gains additional powers depending on the rune that …